Battle Analysis

Battle
Analysis

Battle Analysis

The wargame combines playing pieces representing military units, a map and a set of rules.

The object of any wargame is to recreate a specific battle and explore what might have been if the leaders decided to do things differently.

Clausewitz'a Law of Number

A comprehensive theory of combat based upon a comparison of the relative numerical combat powers of two opponents, in which combat power for each was calclated as follows:

P = N x Q x V

N represents the number of troops in a military force. Q is the quantifed value for the fighting quality of the troops. V is the variable factors reflecting the combat circumstances affecting the force. The variable factors include environmental, operational and behavioral factors.

Objectives

Wargame Rules

The wargame is a battle between two military forces. The players take turns moving their units and making attacks as described in the rules. The wargame is divided into phases called the Sequence of Play. During the movement phase, units are selected to reinfore and move. During the combat phase, units are selected to attack, resolve combat, retreat and advance.


Military Force

The playing pieces represent military units with the values of its size (N) and strength (Q) and mobility range (V) printed on it. Other operational and behavioral variables such as fatigue, morale, leadership, training and experience are recorded for each military unit.


Battlefield

The Battlefield map has visual terrain features that represent environmental variables (V) that affect movement and combat. The Battlefield map has a hexagonal grid superimposed on it to aid in the placement of the playing pieces.