Battle analysis

terrain:
map

Wargames are based upon real events. They attempt to represent a reasonable approximation of the actual forces, terrain, and other material factors faced by the actual participants. The web browser is an excellent platform to simulate a wargame and analyze the principles of war.

The principles of War: Carl von Clausewitz

P = N * Q * V
 
N represents the number of troops in the force, which are the counters.
 
Q is the fighting quality of the troops, which is the attacking and defending strength values.
 
V is the variable factors reflecting the combat circumstances, such as the terrain effects.
 
Force (N * Q) counters to represent the force size (N) and the unit's stength (Q).
 
Terrain (V) affects the unit's movement (TEM) and it's combat effectiveness (TEC) (V).